KASKAMKO
Quiet apps. Kind games. Useful tools.
Quiet apps. Kind games. Useful tools.
Drag to steer. Collect orbs to score, dodge meteors that come faster than you would like. The actual game, in this page, no install.
Served from a kaskamko backend that proxies the leaderboard. Browser never talks to a third party.
A short arcade run with a rifle and a problem. The round ends when it ends. Your high score stays with you, no leaderboard, no chat, no strangers.
Not every calorie. Not every step. Not another dashboard begging for your attention. Just the four habits that matter today, and a year of streaks.
Galaga focus, no violence. No strangers, no chat. Soar as a fairy pony, pop bubbles, merge seven rainbow fairies, defend the kingdom.
Mount a tablet on the wall. Walle merges every calendar feed in your house or office, deduplicates, tag-colors, and adds weather and a photo background. Designed to be glanced at, not poked at.
Drag tables into the shape of your real room. Set rules: who must sit next to whom, who must not, who fills the front row. One tap shuffles. Take roll, export CSV, share a read-only link with a sub or a co-teacher.
Kaskamko, LLC is a small independent software shop. Things get made here one at a time, by hand, on purpose. The work falls into a few rooms, each with its own rules.
DailyQuad, Walle, and SitSatGo. Tools that try to ask less of you, do their job, and step out of the way. DailyQuad asks for four taps. Walle wants to be glanced at. SitSatGo wants to disappear after the room is set.
Solar Sailer and Zombie Island are short, one-life arcade runs. Tap to play, finish a round, beat your own score. They are not deep. That is the point.
Fairy Ponies: Moonlit Gallop is the long-form one. A vertical-scrolling arcade shooter that stays kind, with seven rainbow fairies to collect and merge, upgrades to spend credits on, quests to chase, dailies to keep, and bosses to take down. Free on iPhone. Built without the cruelty that usually comes with the genre. No chat. No strangers. No comeback challenges engineered to keep you tapping.
Things get made and released. The workshop is real, the catalog grows slowly, and the back wall holds older work that is still around if you go looking.